I’m currently implementing a mousetracking experiment (thanks for the great feature!). I am experiencing some inconsistent behaviour of the callback of the mousetracking component, i.e., when it is called. According to the documentation it should be called whenever the mouse moves. However, it seems like it is called whenever the mouse is clicked. At least this is what I gather from logging to console on the callback. I need to check that the mouse is moved away from the “go”-button within a fixed timeframe after the mousetracking is started. Can you think of any way to achieve that?
Regarding the callback on the mousetracker I found the reason why it wasn’t working for me: I accidentely had activated the touch emulation. Make sense that there wouldn’t be any mouse movements with touch. With the callback working I think I can now implement the behaviour that I aim for.