getAudio(id).stop()
(since beta 0.3)
Stops the playback of the audio and goes back to the start of it, making it impossible to resume from the current position later.
Example:
[js highlight=”9″ try=”true”]newAudio(“sentence”, “test.mp3”)
.play()
,
newTimer(“preview”, 750)
.start()
.wait()
,
getAudio(“sentence”)
.stop()[/js]
Starts playing the file test.mp3 and stops it after 750ms. Calling play later on would not resume playback from there, but start all over from the beginning.